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Character Concept, Design and Previsualization

We had to create a character from scratch and then pitch its story in front of the class

Then, I developed a turn-a-round of the character to study how it would have moved

And built the rig/structure with metal and aluminum foils

Using a soft polilclay, I had the volumes and some detail, like the face lineaments

More details (textures) were added digitally, in Photoshop.

created during the Master XX (2014/15) at BigRock

From September 2014 to February 2016 I have attended the masterclass of 6 months at BigRock, Roncade, TV, Italy

Here you can explore the school website: 

3D animator | Illustrator |  Concept artist | Aspiring Author

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GAanimator

Available from November 2026

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